Советы начинающим по игре SOCOM: Confrontation
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Here is a Guide to SOCOM U.S. Navy Seals Confrontation I
have plenty of friends that have the game just never invested any
amount of time into it because of it's steep learning curve... This Guide is to help Newbies get used to the basics of SOCOM play... KNOW YOUR MAPS This
honestly is what makes elite SOCOM players shine above the rest in the
crowd...There is nothing better than have the advantage of knowing
where every piece of scenery is to find cover when needed or to blow up
an object to kill an enemy Here is a list of the Maps and the Common "Choke Points" or other important areas for each map I am only going to do a list of the small maps for now i may add large later ----CROSSROADS---- 1) Fish Market and Fish Market Roof 2) Garage (Bomb plant area next to Mercenary Spawn) 3) Red Room 4) Embassy 5) Bridges (Fish market Bridge and Red Room Bridge) 6) Bonus Rooms (The rooms across from the bridges) 7) Half Wall (next to commando spawn) 8) Courtyard (the center of the map) 9) Carpet Room (room above fish market,) AKA bell tower switch room 10) Bell Tower 11) Base of Bell Tower (Area near the bell tower entrance) 12) Red room ally way 13) Keyway (the blue awning in the red room ally) Commandos Plant bomb at: Garage Mercenaries Plant Bomb at: Embassy ----> Crossroads Labeled Map Thanks Wozza! ----FROSTFIRE---- 1) Silos (AKA Tower 7 & Tower 8) 2) Tunnels 3) Box Room 4) Computer Room 5) Satchel Area (left of commando spawn and right of mercenary) 6) Crane 7) Red Light Area (In Tunnels...has a red light in it lol you go up a ramp to see it) Commandos Plant bomb at: Mercenary Spawn Mercenaries Plant Bomb at: Commando Spawn
----DESERT GLORY---- 1) Commando Sniper Building (right of commando spawn) AKA Delta 2) Middle Building 3) Hostage Building (the building to the right of mercenary spawn...hostages spawn there) 4) Garage (Immediate left of merc spawn..has cars in it) 5) Cafe (Go short distance straight out of Commando spawn and take immediate left) 6) Ruins (in front of Commando Sniper Building) 7) Tunnel (Hostage Building Tunnel) 8) Half Wall 9) Board walk 10) Jail (or hostage room) 11) Half Building (left of commando spawn right next to the middle building) 12) Alley Way Commandos Plant bomb at: On top of Merc Spawn Building Mercenaries Plant Bomb at: Seal Spawn ----KASBAH---- 1) Center (Satchel Area) 2) Stairways 3) Towers (the areas you climb up metal ladders to get to) 4) Tunnels 5) Bomb Plant areas (The places that look like giant squares with 4 towers on them) AKA the spawns 6) Broken Bridges Commandos Plant bomb at: On top of Merc Spawn (look at 5) Mercenaries Plant Bomb at: On top of Seal Spawn (look at 5) ^^^ These areas require climbing to be reached ----URBAN WASTELAND---- 1) Center building (the huge building in the map AKA Hotel) 2) Garage 3) Sniper Boxes (Boxes setup by the Stadium) 4) Coke Room 5) Flat roof (AKA balcony) 6) Junk yard 7) Bridge 8) Broken Yellow Building (back of commando spawn) 9) Stadium Commandos Plant bomb at: Behind bus in Merc Spawn Mercenaries Plant Bomb at: Underneath yellow building next to garage ----QUARANTINE---- 1) Top Center 2) Bottom Center 3) Catwalks (sattelites) 4) Cubby Holes (the little indents in the walls next to the catwalks ) 5) Hallways (next to each spawn) 6) and ofcourse THE WATERS 7) Water Drainer (very top center) Commandos Plant bomb at: Outside very near to Merc Spawn Mercenaries Plant Bomb at: Outside very near to Seal spawn ----FALLEN---- 1) Temple 2) Mines 3) Sniper Island (Across water from Merc Spawn) 4) Sniper Mountain 5) Sniper Hill (on top of 1 mine entrance) 6) Broken Bridges (each side of map) 7) Suspended Bridges (each side of map) 8) Tunnels 9) Deck (Seal Spawn) 10) Ruins (Merc spawn on elimination) 11) Water Fall 12) Dam Commandos Plant bomb at: Ruins next to Sniper Mountain Mercenaries Plant Bomb at: The Dock CHANGE YOUR SETTINGS Many new players do not know the advantages of altering your game/controller settings Tips: 1)
Go to Game Options and change your camera setting to "Classic"... this
allows you to see much more area around you and makes camping (when
need be) much more efficient 2) Go to Wirelss Controller Settings and Change your settings for your Look Speed, Acceleration, Dead Zone - "Look Speed"... Move bar all the way to the RIGHT (max) - "Acceleration"... Move bar all the way to the RIGHT (max) - "Dead Zone"... Move bar all the way to the LEFT (none) USE ARMOR/WEAPONS THAT WORK FOR YOU 1)
Everyone has their own play style..so use the weapons/attachments/armor
that you find to best fit you (personally i like light armor torso and
heavy armor legs)... Many people prefer light armor due to the speed
advantage 2) To get used to aiming i recommend using a
SUB MACHINE GUN... the cross hairs on these guns have a small circle
radius..hence making focusing on your target easier... As you get more
used to the aiming in the game swich to guns that match your playing
style 3) While i said before to use what works for you i recommend NOT using a lasersight, it gives away your posistion..and stealth is key in this game List of Commonly Used Weapons Seals - 417 - AK-74 - AK-107 (Cold Front Weapon) - M4A1 - M14 - HK36 - HK7 Mercenaries - AK-47 - 552 - F90 - USAS 12 - M82A1A - VAL (Cold Front Weapon) MISC. TIPS FOR DURING GAMEPLAY 1) COMMUNICATE**** very
very important....without good communication your team is bound to
fail, Use the areas that i listed above for calling out enemies so your
team can help you 2) FOCUS ON OBJECTIVE & KNOW WHAT YOU ARE PLAYING:
far too often i see people simply camping back..not helping out the
rest of their team..the objectives are what make you win the game...not
sitting back hiding from the enemy 3) STICK TOGETHER: being singled out is almost a guranteed recipe for disaster 4) Watch for a HOT GUN:
a "hot gun" or a "Guns Up" in SOCOM means that as your character is
walking around he will suddenly bring is gun up to his face as though
he is aiming into it. This means that an enemy is VERY close to you and
that you should watch out... (This is a GREAT way to find campers) Make
sure you call out your hot gun location for your team. 5) Do the Shuffle! -
A common tactic used in this game is called the "SOCOM shuffle" this is
simply shuffling back and fourth when in a gun fight in order to keep
your enemy from getting a clear shot on you (which is why we lowered
your Dead Zone earlier) 6) Don't Waste Ammo! -
Your ammo in this game is limited and your clips do not fully replenish
with a reload like on games such as COD or RSV2, once you come back to
your clip that you used earlier you are stuck with the amount of
bullets you had in it when you reloaded previously, This tip also means
to shoot your gun accurately do not just "pray and spray"... try
shooting your gun in bursts...this is more accurate and often more
efficient than holding down the trigger, especially from a long distance 7) Watch for votes -
Voting in SOCOM is often used to help dead players communicate to alive
players. A vote means that there is an enemy either behind or near your
team mate or yourself. If you have a vote called on you look behind
you, and return the favor to your team mates...Be careful not to vote
them out however. 8) Demolition Tips How to Win (Seals): Plant the bomb, Difuse a Planted bomb, Kill all enemies How to Win (Mercs): Plant the bomb, Difuse a Planted bomb, Kill all enemies - Be smart about planting (make sure the area is clear!) - Tell your team that you are planting if you are - Make sure there is someone watching your plant site for your team..(sneaky plants stink ) 9) Extraction Tips How to Win (Seals): Extract Hostages, Kill all enemies How to Win (Mercs): Kill All Enemies, Allow round time to reach 0:00 Merc Tips - DO NOT allow the Seals to extract the hostages if you are on Mercenaries, that is the only way they can win unless they kill your entire team...if the time runs out you win -
Use the Hostages as cover...When playing EXTRACTION (not Escort)
neither team wants to kill the hostages so if you the hostages in front
of you and the enemy is shooting at you they may kill the hostages on
accident...if the enemy kills the hostages thats good for your team ...make sure you don't kill them though lol - Get the hostages quickly at the beginning of the round and hide them in a closed area -
Do not force anything...remember the Commandos need to either extract
or kill your team to win, if you can stay alive without them extracting
then you win Seal Tips - Make sure there is at least 30 seconds on the game clock when trying to extract hostages when on seals side...if game time runs out before extraction time the mercenaries win -
Use the Hostages as cover...When playing EXTRACTION (not Escort)
neither team wants to kill the hostages so if you the hostages in front
of you and the enemy is shooting at you they may kill the hostages on
accident...if the enemy kills the hostages thats good for your team ...make sure you don't kill them though lo 10) Elimination Tips How to Win (Seals): Kill all enemies How to Win (Mercs): Kill all enemies -
Stay alive ... you only need one person on your team alive to have the
match draw out if you are not in posistion to win, draws play a very
strategic part in this game mode 11) Escort Tips How to Win (Seals): Extract the VIPs, kill all enemies How to Win (Mercs): Kill the VIPs, kill all enemies Seal Tips -
BE VERY CAREFUL with the VIPs...it doesn't take much for these guys to
die and well a death of VIP is how the Mercs Win. Make sure you have
several people guarding/escorting them at all times - When
extracting a timer will go off..as soon as this starts remove the
hostages from the extraction area and out of harms way
IMMEDIATELY...the VIP's will run back to the extraction by themselves
when needed to (about 5 seconds left on timer) Merc Tips - Kill The VIPS... that is top priority - Watch the Extraction areas -
Do not force anything...remember the Commandos need to either extract
or kill your team to win, if you can stay alive without them extracting
then you win 12) Supression Tips How to Win (Seals): Kill all enemies, or have more kills than the opposing team How to Win (Mercs): Kill all enemies, or have more kills than the opposing team - Very similar to a "Team Deathmatch" - Travel in Groups - Be careful with your life, do not go out in the open and risk being shot, remember the team with the most kills wins 13) Control Tips How to Win (Seals): Kill all enemies, capture all control points, have more control points than enemy at 0:00 How to Win (Mercs): Kill all enemies, capture all control points, have more control points than enemy at 0:00 - Focus on capturing the points they are top priority - Do not attempt to grab a point alone unless you are FOR SURE the area is clear (watch for snipers) 14) Arms Run Tips How to Win (Seals): Destroy two or the three missiles, or Kill all enemies How to Win (Mercs): Launch two of the three missiles, or Kill all enemies - This tends to be a very fast paced game. Each team must charge the sattelites in hopes of gaining control. - If You are a MERC and your team camps back. You are going to lose. Simply because the Commandos can destroy the sattelites. -
As a SEAL try to destroy the missles ASAP. If the MERCS activate a
missile, several steps have to be taken in order to pause the
countdown, disable the countdown and then try to destroy the missile. -As
a MERC try to activate the missiles as quickly as you can. It is MUCH
harder for commandos to destroy your missiles after they are activated 15) TIE BREAKERS They changed it.... Now all ties are decided by the number of Kills by each team 16) Clans -
Each clan belongs to its own "Faction" There are seveal Factions which
include the U.S., French, British, German, Spanish, Dutch
(Netherlands), Italian and Russian - Each Faction get their own
specific weapon for the seals side (depending on your faction one of
these guns will be available to you * U.S.: SFCR-LW (Assault Rifle) * French: FAMAS G2 (Assault Rifle) * British: IW 80-A2 (Assault Rifle) * German: GMP (Sub Machine Gun) * Spanish: AMELI (Machine Gun) * Netherlands: 417 (Assault Rifle) * Italy: SPAS 15 (Shotgun) * Russia: AG-94 (Assault Rifle) - Each Faction also has their own custom armor skin...just for looks doesn't affect armor strength -
If you are in a clan you have a clan rank. This rank goes up as you
play and win games. Be careful however, leaving a game early harms your
"Clan Rank" hence making it hard to raise it. - To be able to recruit people to your clan you need to either be the Leader or an Officer - Leaving or disbanding a clan resets your Clan Rank 17) Weapon Specializations/Progression Weapon
Specializations/Progression is a new feature that Slant Six added to
SOCOM Confrontation with the Cold Front DLC. This feature makes it so
that players can choose a Primary and Secondary "specialization" which
basically allows the player to pick two types of weapons (EX. Assault
Rifle and Pistols) and increase their "abilities" with those gun types. By
picking these "specializations" players gain the ability to unlock
certain items for their weapons that they chose to specialize in. When
a person picks a weapon type for their Primary specialization that
player can earn an extra attachment (EX. Custom Front Grip) for that
gun type, as well as earn an extra unlockable gun for that class. And
when someone picks a "Secondary Specialization" they can also unlock an
attachment for that type of gun but they can not unlock the extra
weapon, since it is only their "Secondary" specialization. Here
is an Example. Let's say someone picks an Assault Rifle for their
primary. By doing this they can unlock an attachment which is the
"Custom Front Grip". Also that player can unlock the Assault rifle
called the "Alice". Also lets say the person chose their Pistol as
their secondary specialization. By doing this the player can unlock a
"Blue Laser" for their pistols. But they can NOT unlock the special
pistol (The Gladys) because they only have it as their secondary. The
attachments that are unlocked are more powerful than the other
attachments that are similar to them and the guns that are unlocked are
stronger/modified versions of other guns in the game Here is a list of the Attachments and Special Weapons that can be unlocked for each type of gun. *Assault Rifles - Attachment: Custom Front Grip - Weapon: Alice (modified HK36) *Sniper Rifles - Attachment: Custom Bipod - Weapon: Tilly (modified SR-25) *Sub Machine Guns - Attachment: Custom Silencer - Weapon: Motoko (modified F90) *Machine Guns - Attachment: Custom Scope - Weapon: Gloria (modified MK. 48) *Shotguns - Attachment: Custom Front Grip - Weapon: Vera (modified USAS 12) *Pistols - Attachment: Blue Laser - Weapon: Gladys (modified DE.50) After
being completely progressed you earn "Stars" both silver and gold.
These stars are requirements for trophies, they also give your
character bonuses in categories such as Damage, Range, Accuracy. The
difference is often too small to be noticed however 18) Freezing ---Very important
-
Okay now this is not a gameplay tip...more of a PS3 tip, but it has a
very strong connection to SOCOM Confrontation. This game often freezes
for people during gameplay (some people more than others). It is very
similar to your computer freezing and you having to shut it down. Most
people when they freeze either hit the power switch on their ps3 or put
their finger on the power area for about 10 seconds until your ps3
shuts down. Instead of turning off your ps3 with a hard shut down just simply eject your SOCOM disc by pushing the eject button.
By doing this your ps3 will unfreeze and your ps3 will restart with no
hassle. By doing this you preserve your ps3 from being damaged
(especially the power supply) and it is also faster this way AND MOST OF ALL... BE RESPECTFUL TO FELLOW GAMERS
ENTRAPMENT
UPRISING
VIGILENCE
NIGHTSTALKER
BLIZZARD
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